Audiofire
15+ years of game development experience. Creative vision for game audio, sound design, field recording. Implementation of the audio content, using cutting-edge technologies such as Wwise and Fmod in Cryengine, UE. Rich experience in audio team building, coordinating work with an audio programmer for all aspects of the sound engine modifications, pushing events, memory management strategy, etc..
Specialities: Audio Director, Composer, Sound Designer, Sound Engineer, Field Recordist, Boom Operator
Lead Audio Designer
Pixagon
February 2021 – Present
Senior Audio Designer
Crytek
November 2016 – January 2021
Sound Designer
Plarium
February 2016 – November 2016
Co-Owner / Sound Designer
Mononeshot
October 2015 – Present
Audio Director / Lead Audio Designer / Composer
Boolat Games
October 2005 – May 2016


