Plastic Box Collision

Plastic Box Collision

This sound and its variations were made for in-game sound feedback. The imagined scenario is that you drop boxes of various weight: light (eg. health kit, empty containers), medium (eg. empty containers, electronic devices) and heavy (eg. futuristic ammunition containers, full containers, plastic furniture) and get fitting sounds.
  1. BoxDropLight01 (0:01) was recorded with a Zoom H2 at 96kHz in a hallway with concrete floor by slightly lifting a bottle crate and letting it drop.
  2. BoxDropLight02 (0:02) was recorded with a Zoom H2 at 96kHz in a hallway with concrete floor by slightly lifting a bottle crate and letting it drop.
  3. BoxDropHeavy01 (0:01) is a pitch-changed version of BoxDropLight01.
  4. BoxDropHeavy02 (0:02) is a pitch-changed version of BoxDropLight02.
  5. BoxDropMedium01 (0:01) is a pitch-changed version of BoxDropLight01.
  6. BoxDropMedium02 (0:02) is a pitch-changed version of BoxDropLight02.
    1. These sounds are included as 44.1kHz wav and 320kbps mp3 files.
by
by
by
by
by
by