I quite like the lack of smoothness. I find that it’s part of the aesthetic. I think the design’s pretty good. Not really my bag, but well executed.
I’m going to pretty much exactly echo Keyframe Manager here: I’d guess the reason that it was rejected is the lack of variation. It is one animation repeated ten times. That animation resolves to a hold that’s too static and the placement of the videos is not entirely comfortable. And it definitely needs a top and tail to feel finished.
For comparison look at some of the News or Sport Broadcast packages that are on a similar sort of territory. They’re in another league.
If you believe in the project, I’d be inclined to work on it some more and resubmit.
There’s nothing wrong with minimalism, but minimalism is one of the hardest things to do well. That goes for concept as well as execution. A top motion graphic designer who’s been practising his craft for 20 years can make the most minimal of movement incredibly fluid and elegant. Everything moves so beautifully that there’s no need for bells, whistles, lens flares and all that other stuff. It’s the designer’s and animator’s eye in action.
If you’re newer to After Effects and to design / motion graphics in general then you won’t have developed that eye yet. Indeed, you may not even see the difference at first. Or you may see that something looks really cool, but not quite be able to put your finger on why that is. That’s just a question of time and practise.
The advice to do a bit more in your file is probably good for the time being. As you refine your skills over the years, you’ll learn to see what more experienced designers see, and perhaps you can start to make more reduced work.
Hang on to this project, put it away and carry on with a new one. Look at it again in 5 years time and you’ll see how you’ve moved on.
By the way, it may have taken you 2 days to do that, but if you carry on in motion graphics, you’ll start to speed up very quickly. 10 minutes sounds a bit quick…. you shouldn’t rush the design and placement of elements, and ultimately design is not a race. But you should probably be able to put something like that in around 30 minutes to an hour.
Scott just wrote and told me I’d been voted favourite forum member.
Wow! What a crazy honour. Thank you to everyone who voted for me, and to all forum contributors past and present.
The forums are such an integral part of the Envato experience. They’re an open, friendly, entertaining and relaxed place to come and hang out – a place where veterans and newbs alike can compare notes, where we can inspire and motivate one another, share our knowledge, our inspirations and our successes; and just as importantly share our frustrations and doubts, or air our grievances.
The forum is really just the sum total of those people who contribute, and I’m very happy to be a part of that community.
Here’s to the new forums!
You could also drop the author a line via his profile page and politely ask him or her to stop doing that, that it’s likely to make you less likely to use his tracks, not more, and what’s more that he could get his account closed (unlikely unless he persists, but hey).
I can understand the drive of AJ guys to want to get noticed by VH guys. It must be frustrating, but in 6 years, I haven’t once used a track that’s been sent to me in a spammy way. Sorry AJ guys… I love what you do, but the fact is I already have too many emails per day to read and respond to.
Something in me always says avoid Videocopilot for learning After Effects. The temptation is just to try and download the knowledge as quickly as possible, when in actual fact it’s a long journey along which you will develop as an individual, as well as developing a personal style.
Don’t forget it’s not just about learning After Effects. More importantly, you’ll be learning motion graphics too, and you don’t want to get hung up on any one person’s style. You’ll be blinkering yourself too early on.
Sure look at some stuff from Videocopilot, Vincent’s tuts that you linked are probably pretty good too, but look around the web at motionographer or other sites that show cool motion graphics. Look up some classic film title sequences or music videos. Maybe pick up some art, photography or design books too. Find a bunch of different sources from a bunch of different people. And once you’ve done all that, go for a walk and try and look at the streets with a motion designer’s eye.
Make time to experiment too. Think up your own ideas and try to realise them. When they go wrong, play the mistakes to your advantage… ride with them. This way of thinking will last you much longer than learning which buttons to press in program X and will develop the skills that you need to become a creative motion graphic designer, who can carry his/her art over to any program or medium.
But probably don’t just head straight over to Videocopilot, ‘cos that’s what everyone else does.
Maybe try http://lesterbanks.com
That’s a pretty good aggregator of all things motion graphics.
I still think there are good grounds to stick with 960×540.
For starters full HD will fill most normal computer screens. On many screens it won’t fit. It’s a good idea to work a few versions back as with Ae templates.
Full HD previews have a much bigger data size. I wouldn’t assume that everyone has access to a fast internet connection. For these people your preview may take a long time to load, may stutter or stop playing.
If Envato is recompressing videos using a data rate that’s based on 960×540 (which is possible), it’s possible your preview’s quality will suffer at the bigger size.
Many of Envato’s best selling authors (I’m thinking now about a couple of the really, really big stock footage authors where seeing the quality is actually rather more important than in a template) seem to be doing very well with 640×360 previews.
On Mac at least, the temporal quality of bigger previews seems to suffer. The playback of frames is not smooth. To me, this is more damaging than a lack of spacial resolution.
Once the whole world is using double pixel density screens and Envato has got round to making double pixel density avatars etc. (they look terrible on a Retina screen) I’m sticking with 960×540.