When I create two identical text layers, change color of the bottom layer, I get stroke around the top layer. How to fix that stroke effect?That happens probably because pixels on the edge of the text has transparency.
That is just the nature of the anti-aliasing effect, it creates some semi-transparent areas. And no – adding two anti-aliased edges together wont give you 100% by default. Try boosting the alpha of the top layer via the Levels Effect in alpha mode. However, I woulndt recommend that or the draft switch solution.
There is no practical reason to have 2 identical layers one on top of the other and keep them visible at the same time. As other suggested – better switch the visibility on or off when you need it. If it is a color thing only – you may consider animating the color effect itself – both fill and layer styles allow you do do that.
Dont complicate things too much. This often means there is a better way to do things. Reconsider, simplify, break down to managable chunks.
I don’t know what people here are so complaining about the 100 hours.
If all those mattes and paint splashes etc are self created, if there was some experimentation in how to achieve a working matte, probably a lot more assets created than used in the final piece, then doing a proper documentation, looking for good images and sound.
I see 100 hours as very realistic. Those assets take time.edit/ for clarification: This piece can be made in a lot less than 100 hours, I agree. But if there is a lot of experimentation, maybe some mistakes along the way, and also some missing experience in how to achieve something usable then 100 hours is explainable, imo.
Nah, you wouldnt survive the month like that. The guy is using “time” as his main argument so no – 100 hours for this result is not justified (even if you painted it with your feet). Time spend on a project was never a criteria for file approval anyway.
I second mr. Dog. If I had a choice I’d go with a desktop.
Generally speaking PC’s tend to be a tad more flexible in terms of hardware gymanstics. I supoose Apple wins on design and user experience. Maybe “stick to what you are used to” is a good, moderate advise.
If it is pre-defined in some default css class you probably wont be able to overwrite it. I may be wrong though.
That video is more about a technique rather than design. What is the “idea”? Displaced objects in 3D space? I am pretty sure people have been doing this for quite some time now. It’s safe as long as you put your own touch to it. If you plan to do this as a C4D project – make sure you use your own texture to colorize the geometry.
p.s. You should be able to filter out what is allowed and what not. There are a billion tuts online, imagine if you ask a question every time you see one.
K5000 – price US $2500
GEFORCE GTX 780 TI – US $600
CUDA Cores – 2880
Memory Size Total – 3GB GDDR5
Memory Bandwidth (GB/sec) – 336 GB/s
I dont know, what do you think? If however you have no other option.. then quadro it is.
I had Quadro 4000 for quite some time. Now i have 3 GTX780ti.
Hey, not sure which cards go with mac but if you can – go with GTX. Anything starting from GTX780ti and above will outperform the K5000 in prertty much any motion graphics/3D sutuation you can think of.
GTX cards deliver higher cuda core number which raytraced AE and Element love so much. Cinema 4D does not really care much about the video card, I guess you can go with the Quadro there. I would strongly recommend against it if you plant to use it with Octane.
Latest photoshop and illustrator have cuda-aware features as well. The more the better, as it seems..