This is a looping hybrid cinematic score, designed as an underscore or a theme for action-adventure films or games. It contains both orchestral elements, as atmospheric strings or pizzi cellos, and electronic elements and effects, like distorted basses and sequences, to add a more modern or futuristic feel.
The structure is based on an evolving mood of suspense and tension. There are four parts: the intro (composed of steady percussion and deep, dark, ominous strings and brass, as well several tension building effects); the electro sequence coming in on the second part suggests an advancement in the mission, as well as an increase of the potential danger; while the last part is suitable for the moment when the mission has taken a turn for the good and the goal is close to being achieved, which we can assume happened only during the resolved sounding outro. Loops are provided so that these levels of tension can be edited to suit numerous projects:
- Full version (2:08) – it loops seamlessly for increased background usability
- Loop 1 (0:24) – first level of tension, heard on the preview 2:08-2:32
- Loop 2 (0:24) – second level of tension, heard on the preview 2:33-2:57
This is most suitable for stealth video games, be it a first-person (or third-person) shooter or even a platform game. It’s the perfect soundtrack for those levels when the hero must infiltrate an enemy military compound and he must remain undetected for the course of the mission. All killings must be performed with mêlée weapons, like a knife, a garotte, brass knuckles, a stun gun or a tranquilizer and maybe a pistol with a silencer. The constant tension of the music suggests the ever present armed guards or surveillance cameras, which must be avoided at all cost. The same applies to dynamic action movies, about spies and special agents, who must extract top secret papers from buildings with state of the art security.