5306 posts Interactive Design
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meta4creations
says

I believe it’s
this["point_mc"+n]._y = yAxis._y + yAxis._height * (1 - (Data[n] - Min) / (Max - Min));

Took a bit of adjusting to work with a top-left (0, 0) after spending time working with OpenGL :P

EDIT : Ah shoot, just after the bell :( My solution is identical though, albeit formatted slightly different..

\\

Yup that works too :D had to try it out.. thanks man!

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