I’ve created an animation which I intend to use as a preloader. What I tried to do was stop on the timeline when the bird reaches the 1st flower, and wait for 25% of all assets to load. Then the bird moves to the 2nd flower and timeline stops until 50% of assets are loaded, and so on to 100% then the bird flies off screen.
I’ve made the animation so that the wings, head, and tail keep moving at all times even when I stop the timeline. Now I need to make the bird move on to the next flower according to a percent of totalBytes.
How? oh please tell me how?
Thanks Zak, I’ll try to use your code and see what happens
One more thing:
Put it on each one of the keyframes where the bird stops, and change the code for the given percentage