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vaynah says

People contact me from time to time, asking how much I’d charge for editing my templates for them. I find it very difficalt to give them a quote. Sometimes a low price scares them, with typical line ‘How come it’s so expensive when the template is so cheap?’ , and sometimes (very rarely) you get people saying ‘That sounds good’, and you end up regreting for not putting the price up :P.

So I want to know what you guys charge, and do you decide on the price.

Best Regards, Vaynah

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Generator says

It’s very difficult to state a figure because every task is different and takes a different amount of time. That’s generally how I quote. Time * hourly rate = quote.

It’s obviously important to get from the customer exactly what they want before quoting, and then stating those things in the quote. Then, as often happens, if they come back later and say “can you just also do this and that” you can take a view on whether or not to charge them more.

For new customers I always ask for x% in advance; balance on completion (ie. before I return the project or the render).

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graphic4444 says

good question; I always do my own mods but it would be nice if the price were right to be able to hire out mod work to the original template developer from time to time, at a price that’s fair for all, not too high and not too cheap….

ideas:

+ making simple mods like changing text only and/or colors should be cheap, w/deliverable just being modified .aep file, that the customer has to render themselves still (cheapest rate)

+ slightly more expensive would be if customer provides source avi footage and text to include in templates, with deliverable being the modified .aep and the rendered source avi (how would that be delivered? eg rars via rapidshare, or other way?)

+ most expensive would be a lot of modifications to the core template, such as new camera angles, or wider/narrower video boxes/lines/other mods to core template elements, with full renders from customer-supplied avi sources and texts… since that would take most time.

Also remember buyers here, vs other places, tend to be more budget-conscious… me I buy a ton because I’d like to have 5 $25 templates vs 1 $100 template… though I still buy a lot everywhere…

Your core customers are likely those who a) appreciate a good bargain, like me, or b) are motion gfx designers who use these templates for customer work (who wouldn’t be as likely to subcontract out mods to you), eg they buy a $25 template here. mod it for big clients and charge a bundle to them.

Pricing also varies by country-of-origin of authors, eg folks in countries where the cost of living is a lot less can usually afford to charge a lot less than people in pricier western countries, and that’s always an endless source of debate on freelance programming bid boards, regarding fair pricing.

Pricing ideas for each type of project? Would be good to get ballpark estimates from a lot of you. Also for customers, it’s important everyone understand that once a project has been agreed to, the customer is not allowed to add a bunch of changes and new features after the fact, or midway through, unless there’s a new price/added price for new work to be done, based on hours… and programmers, ae artists, keep your deadlines, don’t promise 1 week and it takes a month, type of thing. Those are the two most common issues from both sides I’ve seen everywhere.

-k

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Daniel_R says
good question; I always do my own mods but it would be nice if the price were right to be able to hire out mod work to the original template developer from time to time, at a price that’s fair for all, not too high and not too cheap….

ideas:

+ making simple mods like changing text only and/or colors should be cheap, w/deliverable just being modified .aep file, that the customer has to render themselves still (cheapest rate)

+ slightly more expensive would be if customer provides source avi footage and text to include in templates, with deliverable being the modified .aep and the rendered source avi (how would that be delivered? eg rars via rapidshare, or other way?)

+ most expensive would be a lot of modifications to the core template, such as new camera angles, or wider/narrower video boxes/lines/other mods to core template elements, with full renders from customer-supplied avi sources and texts… since that would take most time.

Also remember buyers here, vs other places, tend to be more budget-conscious… me I buy a ton because I’d like to have 5 $25 templates vs 1 $100 template… though I still buy a lot everywhere…

Your core customers are likely those who a) appreciate a good bargain, like me, or b) are motion gfx designers who use these templates for customer work (who wouldn’t be as likely to subcontract out mods to you), eg they buy a $25 template here. mod it for big clients and charge a bundle to them.

Pricing also varies by country-of-origin of authors, eg folks in countries where the cost of living is a lot less can usually afford to charge a lot less than people in pricier western countries, and that’s always an endless source of debate on freelance programming bid boards, regarding fair pricing.

Pricing ideas for each type of project? Would be good to get ballpark estimates from a lot of you. Also for customers, it’s important everyone understand that once a project has been agreed to, the customer is not allowed to add a bunch of changes and new features after the fact, or midway through, unless there’s a new price/added price for new work to be done, based on hours… and programmers, ae artists, keep your deadlines, don’t promise 1 week and it takes a month, type of thing. Those are the two most common issues from both sides I’ve seen everywhere.

-k

very good ideas ken!!

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Daniel_R says

this can help:

read this

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felt_tips Volunteer moderator says

I don’t think there’s any guidelines. Just charge your hourly freelance rate.

-f.

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