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mpc says

Hi guys, I am starting to work with Away3D and I will have few questions in an upcoming days for those who already worked with it.

Question: Is it possible to decrease the number of polygons on the external model without editing the model in some 3D graphic software? I have bought human model made in 3D Max but it is so complex :O

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mpc says

2nd Question: How can I add different event listeners to different parts of my model, I am using a human model in the description it says that it is grouped into 70 parts but when I load it and trace the _loader.children.length I get 1. Any idea?

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VF says

Not sure if this will answer your question. Otherwise, you can search more on their email archive:

http://www.mail-archive.com/away3d-dev@googlegroups.com/msg00415.html
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wickedpixel says

Question: Is it possible to decrease the number of polygons on the external model without editing the model in some 3D graphic software? I have bought human model made in 3D Max but it is so complex :O

Heh, I don’t think that is possible without a 3d editing software that can do this type of optimizations + manual fine-tuning. away3d only renders it.

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mpc says


Question: Is it possible to decrease the number of polygons on the external model without editing the model in some 3D graphic software? I have bought human model made in 3D Max but it is so complex :O
Heh, I don’t think that is possible without a 3d editing software that can do this type of optimizations + manual fine-tuning. away3d only renders it.

Yeah, thats what I was afraid ;) Time to install windows and 3D studio ;/

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majd_abdul says



Question: Is it possible to decrease the number of polygons on the external model without editing the model in some 3D graphic software? I have bought human model made in 3D Max but it is so complex :O
Heh, I don’t think that is possible without a 3d editing software that can do this type of optimizations + manual fine-tuning. away3d only renders it.
Yeah, thats what I was afraid ;) Time to install windows and 3D studio ;/

Or jump over to 3DOcean for some nice low poly models, or maybe you can get someone to optimize your model there.

BTW how many polys are on that model?

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mpc says




Question: Is it possible to decrease the number of polygons on the external model without editing the model in some 3D graphic software? I have bought human model made in 3D Max but it is so complex :O
Heh, I don’t think that is possible without a 3d editing software that can do this type of optimizations + manual fine-tuning. away3d only renders it.
Yeah, thats what I was afraid ;) Time to install windows and 3D studio ;/

Or jump over to 3DOcean for some nice low poly models, or maybe you can get someone to optimize your model there.

BTW how many polys are on that model?

I am not sure but I am using this one http://3docean.net/item/human-body-silhouette-of-a-male/132168

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majd_abdul says

^ That looks like an extremely complex model, I don’t think it’s good for real time applications.

I suggest you start with one of these base models, they have good detail and not too many polys:

5530 polys http://3docean.net/item/generic-female-low-poly-base-mesh-/164887

1800 polys http://3docean.net/item/low-poly-base-mesh-male/73426

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mpc says

^ That looks like an extremely complex model, I don’t think it’s good for real time applications.

I suggest you start with one of these base models, they have good detail and not too many polys:

5530 polys http://3docean.net/item/generic-female-low-poly-base-mesh-/164887

1800 polys http://3docean.net/item/low-poly-base-mesh-male/73426

Female is really good the male is a little to low ;)

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XanderRock says

It’s not a rigged model you will probably have some problems on moving/editing. I didn’t use Away3d but I think this model have much more polygons than Away3d can handle. Edit with Max. Its very friendly and fun to use Max

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