Question… is the “AS3 YouTube API Chromeless Player” meant to play(run) straight for 7-9 hours without crashing?
Is there memory leaks in the YouTube Chromeless Player?
Thanks
How should we know? it’s not like we are sitting on a regular day base and testing the Chromeless Player for 7-9 straight hours and see if its crashing, you know man… you should try to open the window sometime an pop your head out and look for some hot girls instead trying figure weirdo things
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In a more serious matter. I don’t know man
but in a logic way since there is an event loop open all the time on enter frameEvent and the fact that this crap Chromeless API send tons of request from security issue, ping, tcp/ip probably it’s not that stable platform for so long.
If I where you I’ll put an auto refresh every 60 minutes or so ,and also remember flash can store everything in size to your hard drive…. not that good you know
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that’s quite a long time… I don’t know of many sites which would do that…
I would suggest like Tsafi, code in a refresh of the page or the player every hour or so just to release the memory…
tsafi said
How should we know? it’s not like we are sitting on a regular day base and testing the Chromeless Player for 7-9 straight hours and see if its crashing, you know man… you should try to open the window sometime an pop your head out and look for some hot girls instead trying figure weirdo things.
Always busting my balls lol. It’s not like I sit down and wait 5-7 hours lol. Trust me I do have a life. I didn’t mean it like that.
I developed a Flash Based Application, and there is YouTube built into the app. YouTube plays all day (7-9 hours roughly) on my users end.
That’s what I meant. I guess I could of been a little more better than explaining it, but I kinda was in a rush to head out. My fault.
