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ToddKopriva said
MotionRevolver: I recommend that you read the blog post linked to above. QuickTime 10 does not count. It is an entirely different kind of software than QuickTime 7.
That’s pretty much the point I was trying to make. Mac users who try to download QT are presented with a page saying it’s already built into the OS, with no active software download link.
MotionRevolver said
ToddKopriva saidThat’s pretty much the point I was trying to make. Mac users who try to download QT are presented with a page saying it’s already built into the OS, with no active software download link.
MotionRevolver: I recommend that you read the blog post linked to above. QuickTime 10 does not count. It is an entirely different kind of software than QuickTime 7.
QT 7 was supplied on an additional software DVD with my mac. Couldn’t manage without it.
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Smudgethis said
QT 7 was supplied on an additional software DVD with my mac. Couldn’t manage without it.
I used QT Pro for years and freaked out when they stopped offering it as a Pro app. Luckily the Adobe Creative Suites come with Media Encoder, which I’ve been more than happy with.
MotionRevolver said
Smudgethis saidI used QT Pro for years and freaked out when they stopped offering it as a Pro app. Luckily the Adobe Creative Suites come with Media Encoder, which I’ve been more than happy with.
QT 7 was supplied on an additional software DVD with my mac. Couldn’t manage without it.
Confused…? I just bought a new macbook pro and I have Quicktime 7 upgraded to Pro version. Should I not have been able to do that?
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Ah, I see. I stand corrected. I was under the assumption that the Pro version was no longer offered, but apparently it is! My mistake!
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looks like it’s back to it’s old nonworking status, despite manually adding all the exceptions… for now I’ll have to uninstall my firewall before CS6 is usable, then reinstall… grrr. It’s a known issue, the qt32server and other things that cs6 needs to communicate with, for QT to work. That by the way is just another reason why prerenders aren’t optimum since they’re .mov files for import in ae… png series or tiffs or whatever is always best for both import/export vs movie files i think..? i could be wrong. gotta love this technology stuff.
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graphic4444 said
looks like it’s back to it’s old nonworking status, despite manually adding all the exceptions… for now I’ll have to uninstall my firewall before CS6 is usable, then reinstall… grrr. It’s a known issue, the qt32server and other things that cs6 needs to communicate with, for QT to work. That by the way is just another reason why prerenders aren’t optimum since they’re .mov files for import in ae… png series or tiffs or whatever is always best for both import/export vs movie files i think..? i could be wrong. gotta love this technology stuff.
Image sequences generally make much more sense for proxies / pre-renders / renders in general. Mainly, simply because you can patch an image sequence. You can actually even work with a part rendered image sequence in Ae and Ae will fill in the missing frames as it renders in the background. I haven’t actually tried this with CS6 and global performance cache yet though.
There are a couple of drawbacks with image sequences though that mean I still fairly often use QTs.
- I’m often delivered QTs as input material.
- Movs read in to Ae a shade faster than most image sequence formats. (I’m hoping for improvements on this in the future).
- Image sequences take more management on the desktop, more folders etc.
- It’s quicker to rename, move or transcode a mov.
hey that’s a smart analysis, thanks… good points about still image sequences vs movs… I remember you’d mentioned benefits of image sequences a long time ago; good to know the exceptions. I still like rendering to .mov for ease of use, though if my qt is wonky with cs6 i may go to avi or pngs instead

