Hey, you can use my previews as well )
Hey, I can do it. Check my portfolio and drop a line if you’re interested. Thanks!
Yeah, I got the idea but I thought that there might be a way-round to somehow ‘increase’ the number of pixels within the same comp resolution. There are lots of types of anti-aliasing filters in 3ds apps, some of them render really vivid edges being smooth at the meantime, so I thought there might be something. Thanks anyway!
Bad week is coming. The previous month and the beginning of June were really good.
I don’t know how you imagine to get rid of the staircase if it is defined by the pixel size. You cannot draw a smooth curve in a pixel grid, that’s what the anti-alasing is for (with introducing greys in the next pixels to makeit look smoother). If you need the pixels in black and white, there is simply no way around the staircase effect.
Well, it’s not so visible on the lines that are close to 45 degrees angle. But the more horizontal the line is, the more visible aliasing is becoming. At 45 degrees it has a lot more substeps, so it looks pretty smooth.
Creattive, this is a feature of the software I am delivering to, just pure black and whites. Basically it’s programming not CG my client is working on, so there are some specificities.
VF, I tried that, the same staircase appears. Besides I tried Sharpen and Curves, all the same.
Thanks for the suggestion. Unfortunately, that doesn’t work in my case, I need renders in 640×640, even if I increase the resolution up to 2560×2560 there is still aliasing with a low number of steps left. Probably some work in Photoshop or with a vector format would help but I need to make literally hundreds of this kind of renders so it doesn’t fit the bill.
Hey, I need to make some still renders with no mid-tones in the alpha, the pixels should be either pure white or pure black. I am trying to render a still with a draft quality, but aliasing at some curves has a too low number of steps and is too visible. Is there a way to improve it without getting greys in the alpha? Or probably there is some way-round? Thank you!