Posts by digitalscience

5032 posts Interactive Design
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digitalscience
says
Hi! yes we can….

u may send me an email if u wish to hire me:)

sanjeev@sanjeevverma.in”>href=”mailto:sanjeev@sanjeevverma.in”>sanjeev@sanjeevverma.in

thanks

WOW sanjeev u are a douche!

I guess he won’t be getting that $25 now :P

5032 posts Interactive Design
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digitalscience
says

damn u beat me to it :P…. why -1? I guess it doesn’t make a difference

5032 posts Interactive Design
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digitalscience
says

Make the graphic a movieclip symbol with instance name, “logo_mc”

Then add this code in the last line of the function:

logo_mc.swapDepths(this.getNextHighestDepth());
5032 posts Interactive Design
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digitalscience
says

Have you tried mailing OXYLUS ? He might not replay straight away because it’s the weekend but he’d be the best person to help you since its his file.

5032 posts Interactive Design
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digitalscience
says

which carousel menus on FD?

5032 posts Interactive Design
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digitalscience
says
Comparing to the XML templates, TM templates takes much time to update content, but note that we can easily animate, design and move things in TM templates which is difficult and mostly not possible to do in XML templates.

I feel the opposite way.

It’s about 100 times easier to click on an asset in the library, take not of it’s name, then find the references to it in the actionscript that it is to sort through 300 frames of timline animation with child clips that may exist for only a few frames and may be completely invisible because their contents are movie clips which theme selves aren’t visible.

Also, chaining animation in actionscript, then modifying one element of that chain is much easier. Every tween engine can support sequencing through their various onComplete and delay functions. In a timeline based design, if you want to change the duration in the first of 6 tweens (on six seperate objects) you have to do significantly more work.

Yes to you it’s easier because the timeline and structure of nested movie clips is in your head… but picture a novice flash user opening your file for the first time and just seeing an empty stage with about 500 lines of code and a library with referenced clips… it would be very difficult for them to understand what was going on :)

That’s probably why template monster uses the timeline, not because they suck at coding, it just makes it easier for flash novices to use.

5032 posts Interactive Design
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digitalscience
says

...

5032 posts Interactive Design
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digitalscience
says

You must kill the onEnterFrame when the preloader is at 100% because the onEnterFrame will keep on telling myContainer to play() which is why it’s ignoring the stop() command.

So the last part of the code will look like this:

if (percent>=100) {
    _root.center_mc.container.myContainer.play();
    delete this.onEnterFrame;
}
5032 posts Interactive Design
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digitalscience
says

I find having most of the code in the same place and then all the main movieclips on the stage works quite well for buyers to customise. I don’t really use the timeline that much, unless it’s for a button rollover. Using attach movieclip from the library can be confusing to buyers if they want to tweak the front end.

5032 posts Interactive Design
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digitalscience
says

How many files in the queue right now, anyone know? Almost ready to upload somethin :)

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