I use a Windows computer for music production. They’re both fine – I have both a Mac and a PC at home – but I find that I can get around much quicker on a PC. There are a few keyboard shortcuts missing on a Mac (at least as of the latest OS I have, which I think is Lion) that slow me down, and I prefer Explorer to Finder for easy access to the file system without having to pop into a command line.
Full disclosure is that I have far more years with Windows than with Mac. If it were reversed I might feel the opposite. I think you tend to stick with what you’re used to.Also, we’re talking Windows 7 here, right? Between Metro and a Mac I’d take a Mac hands down .
I also find the Mac file system to be annoying. There’s an abstract file system on top of the real file system. It’s sort of nice if you are making anything (you just compile everything into a bundle) but I sort of like knowing where everything is on my computer and how to easily find it.
I think it is widely known that a greater percentage of people use Macs for audio production than use Macs in general. In my personal life, I can attest that the handful of people I know who do audio production do in fact use Macs. Personally, I prefer a Windows-based PC. Macs are fine, but I find there are some disadvantages (backwards-compatibility between different versions of Mac OS X, Apple seems to have abandoned their support of audio plugin developers).
So what do you use for audio production? I made a poll.
Hmmm, interesting. Then again, I think the hip hop guys have been making music like that for decades.
Dubstep is still a thing?
Just kidding guys! Good luck and have fun.
Also, the one nice thing KONTAKT has going for it is it’s memory management/IO stuff. A larger library, you can’t just load 5 gigs into memory all at once -well, you could if you knew the end user had enough ram to support that – you either have to have all your samples buffering constantly (which isn’t ideal really, especially for time-sensitive audio processing) or you have to load everything into a nice proprietary audio format that hopefully isn’t too lossy. One way, you are using file streams which are a bit slow, the other way you might have to be doing some extra CPU processing to calculate the floats and where they are supposed to go. Kontakt loads things pretty quickly and you never notice any lag – I’m not sure how they are doing this from a programming stand point. I feel like I’m getting off topic here, but this is a good example of why you probably don’t see people programming native VST instruments as much. Kontakt has done a lot of the heavy lifting for you. Lag is acceptable in a game when loading a new area but not really acceptable when it comes to audio production.
Hello, as someone who actually programs VST’s here’s my two cents on the whole Kontakt thing:
A lot of companies make their sample libraries with Kontakt because it is easier, and platform independent. VST’s aren’t that difficult to program natively – I just finished programming a drum sample library in native c++ for windows (if you want to check it out go to the website in my profile picture). The problem is, macs don’t REALLY support VST, so now I have to go back and learn Audio Units…there is really no nice programming standard that works across all systems-this is were Kontakt comes in and makes everything easier + all the debugging and support stuff falls more on native instruments than on independent developers. But yes, there are guys like me making libraries and instruments that just plug into your Daw. Probably few and far between-most of the VST programming stuff is more on the DSP side, but there are times when you need your VST instrument to do more than Kontakt can handle (I programmed a somewhat complicated system of editing and saving presets into my library that I couldn’t have done with Kontakt scripting.) Kontakt is nice, but it’s not the only option out there. A lot of the major libraries will be licensed and work with the free Kontakt player, but most of them will require Kontakt Full. I think the best option for sample developers is to offer their stuff in VST, AU, and Kontakt formats, but I don’t think you’ll see many doing that for all the work that is required.
Learn some Ruby, Python, Java, and maybe you can be a web programmer for Envato.
Unfortunately I do not have any musical creatures, but I would like to build some.
That Hans Zimmer sure has an ego. But I guess If I’d single-handedly shaped the sound of movie scores and trailers for the past 15 years I’d have an ego too.
Cool, so bit of a mixed bag then. I’m wondering if the more focused on one style an author is, the more likely they’ll sell a wider spread of their portfolio. I’m aiming to stick to the Horror etc style so people will know where to come for particular sounds.
I think you actually have pretty decent sales for this category. You have sales for 75% of the tracks in your portfolio and you have only been here since February? That’s pretty good! Are you planning on making longer tracks, or just sticking with impacts and such?