Could use some more bass frequencies to balance out the harsh mids.
Your first tack has a bit of a “hole in the middle,” that is to say everything sounds a little too panned to the left and right channels respectively, the bass frequencies are notably panned towards the left when they would probably be better in the middle. It’s actually quite weird hearing that much bass in the left channel, as in most music bass is centered, but even in something like orchestral music, bass is heard towards the right. Going back to early music production (Rod Stewart’s Maggie May for example) the bass is still panned right. You will of course find exceptions to this rule (Most of the Beatles’ catalog has very different mixing than the mixing standards of of today) but to modern ears, and to a stock music site especially, anything that deviates from the current norm is going to sound “weird.” So, although panning most everything but auxiliary sounds to the middle and compressing the hell out of the track might be fairly boring, It’s really what modern ears are used to. The sounds and arrangement themselves sound really, really nice. Alternately, you could cut some of the bass frequencies, or pan/double the backup guitar sounds to the right as Stardiva says.
Your second track sounds much more balanced, but the crackling atmospheric and some of the more mid-frequencies are perhaps a little too distracting for the reviewers/Audiojungle – it takes away slightly away from being atmospheric. Again, the sounds and playing themselves sounds fine, I would just be aware of the mixing “preferences” of AudioJungle.
As far as your track gos, the arpeggiated piano is a bit repetitive, track might flow better if it was 2/3rd the length. There are some nice points (like from 2:20-2:45, but it takes a long time to get there. From a mixing standpoint, things might be better if you threw a TINY bit of reverb onto your master track to tie everything together, as things like the bass drum stand out as being in a separate environment. You also have quite a bit of noise in you track from your drum sample library, which makes it stand out even more. I would try to isolate that frequency and cut it out. The longer notes on your strings don’t sound great…probably has a lot to do with your library.
lol @ the “Roland Tr-909 hi-hat”
USB 3.0 is…pretty fast! compared to SATA III, it’s only like a gigabit slower (about 5 Gbits/sec or 600+megabytes-per-second). Either way, your 7200 hard drive is probably going to have a max read speed of around 1 gigabit/second (around 120 megabytes), so that’s going to be your bottleneck.
No, but I don’t think it’s terribly important. I have pretty good pitch and interval recognition, and I can usually transpose music with a bit of effort. I think maybe it’s more important to have a good library of sounds in your head. For instance, if someone were to play f and a-flat, I’d probably think of the beginning of clair de lune and either my hands would know what those two notes were or my brain would. Or if someone played e f e f e f I’d think of Jaws and know those notes…so I guess you can say I have a lot of built-in reference pitches. Perfect pitch is probably a really good asset to have if you want to be something like a virtuoso violin player, but as far as composition gos, I think it’s pretty far down the list of useful skills. Interval recognition is probably far more important, just being able to sit down at a piano and write or improvise music – perfect pitch doesn’t really help any of this. For awhile when I was younger I would try to build up my pitch recognition with online pitch-training sites, but after awhile I realized it’s probably far better to just listen to and transpose as much music as you can, because music isn’t just a series of individual pitches, it’s how those pitches harmonize and work together, and the space in between.
I know we have gone over this before on previous posts, but it seems to me based on what I see on TV, Media, and hear with today’s music that people are using 8-bit music more and more. Retro music seems all the rage now. I think opening up this genre as a submittable one would be a nice addition. This is one of my favorite genres of music as I am a avid retro video game nerd if you will. I guess my question is why would these tracks not be deemed sellable for today’s projects?
Just seems like one of those things where Envato would have to bend the rules on the”sample library quality” issue and it would open up a whole new can of worms in regards to people complaining about rejected tracks. I can see it now, “Hey, that track got approved with a crappy chiptune bass, but my track got rejected!” I agree there is probably a market for it – especially considering all the retro games being made these days – but at the end of the day, the sound is so different (and to a degree standardized) from anything sold on AudioJungle now, I’d be quite surprised to ever see it happen.
Yup I got your point. Same thing happened here. I knew for sure my latest track would never end up here but… You can never know! Loved your track man, I don’t know if it was intentional but it kind of reminds me of Beck.
I think also it’s the fact that when you have worked on something for 10-20 hours and it gets rejected, it’s hard not too get at least a little emotional about it, but time heals all wounds. Anyway, interesting thread!