I read the Licensing as this:
For ONLY One Use – Single License
For MULTIPLE USE – Extended License
No redistribution allowed, but video views should be okay.As long as viewers cannot reuse the image/element.
Cool. I did read the licenses but I just want to double check I only know about the workings of Audio Jungle.
If I was to purchase an image from GR, add a logo to it and then place it on a youtube video with google ads, would I need an extended license?
You really need to be doing a lot more to generate sales. Simply uploading to AJ and hoping it sells isn’t going to cut it any more. The market is flooded with Audio.
Someone also mentioned quality, what you have to remember is, what sounds rubbish to you might sound brilliant to someone else.
I’ve been using YouTube lately and while I haven’t generated millions of sales, I’ve been asked to create custom tracks for people.
Like I said at the start of this post, you can’t rely on front page exposure. You can’t sit back and start moaning about things if you haven’t put the effort in. Think outside of the box, the internet is a big place. Use it to your advantage.
I use chrome and firefox. Different browsers have login details for different accounts such as email etc. I just find it easier to work like that.
I just wish I had used my brain and purchased domains back in the 90’s. Mind you I wasn’t really old enough. Still, Pizza.com recently ( 2 years ago maybe) sold for £10 million plus.
The first thing I noticed was your Kick Drum overpowering everything in the track. From about 1:00 to 1:25 all the elements of the song are drowned out by your kick.
You could try a simple volume tweak or you could try some Sidechain Compression. Think to yourself, what are the most important parts of your song. And then try to make sure they’re the parts that are coming through the clearest.
Just adjust your levels for now and re upload to soundcloud and I’ll listen again.
I think I sold one from 2007 not so long ago. How time flies.
I think they’re probably using a mixture of hardware and software. What I mean by Hardware is the use of real instruments.
EQ. I start with EQ before I do anything else. Each element of your track has it’s own frequency. Eliminating frequencies that don’t belong at a certain range is vital.
An amazing read on EQ.http://www.dnbscene.com/article/88-thinking-inside-the-box-a-complete-eq-tutorial/