I can understand that and thanks!
I’m wondering why Author’s haven’t been given the ability to send out newsletters in the form of emails to their buyers. Is this perhaps something Envato is considering adding? I did browse the forum trying to find something on it, I didn’t find anything.
I’d like to give an update on some of my items (especially with Facebook’s API overhaul) so my buyers know their items will be updated, but its kind of difficult when I have no capability to do so.
I just had a sale reversal today, but the last time I sold a unit of the particular item that was refunded was almost a month and a half ago. I find it really strange that Envato would reverse a purchase that long after the initial sale (it may be even longer since I can’t tell which purchase it was). Has anyone else had this happen to them? I’ve had one before but it was within a couple of days of the initial purchase.
After reading through the knowledge base again I noticed the difference between a sale reversal and a refund – but still its really strange to commit to a sale reversal over a month after the sale.
As stated in the title (it may be only 1% more, but its still 1%!). Took just over a year to get it. How long did it take some of the others here?
Well at least you didn’t completely forget to ask for your money this month like me
I forget one time in the past several months to have my money withdrawn and now I won’t get it until June 15th (plus time to transfer to my bank). Why can’t this thing be a one-and-done sort of deal? Edit details if you need to? I understand some people don’t make enough to get their money withdrawn every month, but lots do. With the things that go on in life, sometimes you just forget…
From the Dashboard, click on ‘Downloads’.
I think the best thing you can do for yourself is show a strong portfolio of work. Whether you are ‘certified’ or not, if you can show that you know what you’re doing that’s all that really matters.
Hello all, for a few years now I’ve been working on a solo project. It’s going to be a war-game on Facebook and I have previously released a beta type version of the game to a small audience. I’ve now gathered enough data and information to rewrite the code entirely for the game and improve it in every aspect.
Not much is available with this alpha version and its still under construction, but I’ve got a little bit done. Would some of you mind letting me know what you think of it so far? User feedback is nice, but some from you developers would be even better. Do let me know what you think from a developers standpoint.
I saw nothing in the forum rules about asking for feedback on projects, but if its against the rules please take this down.https://apps.facebook.com/tpc-supremacy-test/
What is available:
- Character Creation
- Everything under the ‘Kingdom’ tab except the ‘Updates’ area.
- Creating a new character: https://apps.facebook.com/tpc-supremacy-test/?create
- Viewing your champion info (though no links inside the page work).
- Viewing your friends.
- All hyperlinks in the mini-nav located at the top of the screen.
I’m mostly concerned with ease of use, load times and how it looks (especially cross-browser). If you manage to get a lightbox stuck on the screen, click the ‘Get Platinum’ link at the top and then close it. Thanks for any help!
As long as users wouldn’t want to edit the source files for JS, then you could use an obfuscator. I always leave JS that isn’t a security risk unencrypted so others can see what I’ve done and advance their own knowledge if they want. I don’t ever use obfuscators on the scripts I sell (since buyers may want to edit them), but in my apps where I am transferring information they are nice to have.
Obfuscators won’t stop everyone, but they’ll deter people who don’t have the time to unobfuscate it. Though I’m sure there might be a tool online that can do it for them.