i got some sales almost instantly, then they seem to have slowed down.
EQ is vital, not just for ensuring the tracks are balanced and overall well mixed but for accentuating things, a well EQ’d kick drum can make the difference between a great sound and a dull muddy tone.http://www.bristolmusictech.com/kick-drum-eq/
compression too – here’s a brief guide on how to compress any sound.http://www.bristolmusictech.com/compression/
Once the tracks are balanced tonally and dynamically you can work on other more exciting things like reverb and delay to give the sounds some space.
I find saturation a really useful effect too – the bootsy/variety of sound plugins are excellent for adding sheen and gloss and depth to sounds.
the trick is layering sounds, whether straight duplicates or octaves and having a lot of sounds playing at once – you can get a very big sound by stacking up instruments playing similar riffs, especially if you can fine tune the start times so they aren’t clinical.
part having good sounds, part being skilled and knowing what to do, i’ve seen some youtube vids of “pro” orchestral libraries and due to poor arrangement they sound terrible when used badly.
I got a sale within a couple of days. it’s hit and miss though!
make the best music you can, and get lots of it up covering all bases seems to be the tactic!
a lot of it depends on how much time and effort you can be bothered to put in doing things to get the sound as natural as possible (or as stylised and pleasant sounding as possible)
using LA strings at a mates studio did blow me away though, very nice sounds – not quite realistic but pretty close.
i guess a lot of this stuff is good for chords and layers but falls down if it’s a single violin to play an expressive passage.
yes, i had an authentic 70’s zombie sounding thing rejected.
although it’s perfect for that sort of thing i can see why – if someone comes to the site and finds a discordant and hissy piece of music they may think the site is low quality, when in fact it’s just a bit of stylised audio…
frozensatellite is correct i think – the drums don’t work, especially at the beginning of the track when there is very little other instrumentation.
i think a nice sampled break (or sounds like a sampled break) would be a lot better than the drums in terms of style.
good luck, and the rest of it sounds good.
you want to be able to work as quickly and creatively as possible without technical niggles weighing you down. A lot of the advice already posted is really good though!
one thing i find that works is making the tune in one session, mixing it on the next session and finally going back to make final tweaks on third pass.
1) making a track needs to be done first. I mix as I go, but you can find yourself doing some funny things (i.e. newest added sounds are too loud!) and often you don’t want to be thinking about compression and effects while composing/arranging making music.
2) come back to track with fresh ears and then think about levels/EQ/compression/effects etc – you will notice things you hadn’t noticed while making the track. try and get a good mix.
3) finally come back with fresh ears again, to notice any little mistakes in the mixing you had made, make final adjustments and then bounce the finished files.
Theoretically with modern technology you could probably make a complete tune in a couple of hours, but to make, mix and render a tune in that time doesn’t allow for any thinking time or mistakes, plus you will have been listening intently for 2 hours and won’t be able to make good decisions about the track and the mix.
thanks for the replies!
if people are after multiband compressors – the reaper one works well, it’s almost free.
I tend to:
EQ master – find myself boosting tops a dB or two. Multiband compressor – get it more level “character” compressor – from Liquid mix to get some more flavour into it finally Limit the file.
Just wanted to know about volume really – will aim at -0.1 dB